โ† Vela Parties
What we're building next

Card Games Without a Deck

Nobody carries a deck of cards. But everybody carries a phone โ€” and a phone is a better hand of cards than a hand of cards, because it can also tell you what to do with them.

None of this is built yet. This page exists so we can find out which game people actually want before spending a month building the wrong one. If you have a view, say so โ€” the address is at the bottom.

The idea

Each player's phone holds their hand. The table holds nothing at all. Every player sees only their own cards, the game handles dealing, turn order and scoring, and โ€” the part that matters โ€” it can quietly coach whoever is new.

The reason most card games don't get played isn't that people dislike them. It's that one person at the table doesn't know how, and teaching them slows everyone else down until they give up and put the cards away. A phone can teach that one person privately, in the middle of a real game, without anybody having to be patient.

What "learn as you play" actually means

The games under consideration

Judgement (Kachuful / Oh Hell)

The Indian family favourite. Bid exactly how many tricks you'll take, then try to hit it โ€” going over is as bad as going under. Easy to explain, agonising to play well, and the bidding is precisely the part where a hint helps a beginner most.

Kaali Tiri (Black Three)

Popular exactly where it's hardest to organise: a large group, often eight or more, needing two decks and a lot of table space. Phones remove both problems, since there is no table and no shuffling.

Texas Hold'em โ€” play money only

The most-requested card game anywhere, and the one where beginners struggle most: hand rankings, betting rounds, and the sinking feeling of not knowing whether what you're holding is good. A phone can show you where your hand ranks while you're deciding.

Play money only. No stakes, no deposits, no cash-out โ€” this would be for learning and for killing time at an airport, not gambling.

Bridge

The one with the steepest wall in front of it. Enormous existing interest, and almost nobody new gets in, because the bidding system alone takes weeks. If any game deserves a patient private tutor sitting in your hand, it's this one.

Which should come first?

Judgement is the easiest to build well and has the most obvious audience. Poker has by far the largest search demand but the most competition. Kaali Tiri is almost unserved online. Bridge is the hardest and the most valuable if it works.

If you play any of these โ€” or gave up trying to teach someone โ€” tell us which one you'd actually open. That decides what gets built.

Meanwhile, the games that do existAntakshari, Tambola, Ito, charades and a Bollywood quiz โ€” all free

Every game here is free, runs in a browser, and needs no app or sign-up. One person creates a game, shares the link, everyone plays on their own phone.

Not cards, but the same idea

These need no deck either, and each one hides something on a phone that a table would otherwise have to trust somebody to hold.

Playing more than one of these in an evening? Start a lobby โ€” add everyone once and every game you open puts the same people straight into their seats. There is also a new puzzle every day.